Summer – the Surveyor gives tiles from their hand of tiles. The Surveyor also starts with 2 tiles and can hold up to 4 tiles in their hand. Thus, they’ll can have more to choose from when giving tiles away.
]]>That makes sense (both the holding multi-tiles and size of the platform). Probably few cases of turns where there’s not an optimal placement or you feel like you have to spend multiple turns moving all the way across the table to place the tile.
Thanks Trent. 🙂
]]>Chris – The good thing about placing the right tiles is that usually everyone has 2 or 3 tiles in front of them so everyone can explore the options and hold of on placing certain tiles in valuable locations because another player can place a better one on their turn. So we find a lot of discussion around who should move where to place certain tiles. (Then we get blown around and have to adjust.) The circuits are very easy to follow to determine who gets hit since the total size of the platform remains relatively small. And you can only get zapped once per lightning card.
Maybe I’ll have to bring it to SaltCon…
Still, I’m super interested to try it out and see how everything works together. I love the thematic idea of the lightning and the rope. Very cool. With regards to the lightning, were your circuits ever so convoluted that it felt onerous to try and track the lightning from the lightning rods to identify which players might get hit? (And on a related note, can a player lose more than one health point if they happen to be on a tile that could be zapped by multiple lightning bolts?)
I was a little bummed by the price tag (I liked the lower price point of the other Forbidden games). While the rocket sounds cool, it seems like the electrical wow-factor is the main reason for the increased price (I could be wrong).
I want to try this out but I suspect I may end up with a similar ranking of the Forbidden games…putting this one at the end. I could be wrong. We shall see.
]]>